<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>CinemaPlay</title>
	<atom:link href="http://cinemaplay.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://cinemaplay.wordpress.com</link>
	<description>Where film and games wait for the bus.</description>
	<lastBuildDate>Sat, 19 Mar 2011 01:03:55 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='cinemaplay.wordpress.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://s2.wp.com/i/buttonw-com.png</url>
		<title>CinemaPlay</title>
		<link>http://cinemaplay.wordpress.com</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://cinemaplay.wordpress.com/osd.xml" title="CinemaPlay" />
	<atom:link rel='hub' href='http://cinemaplay.wordpress.com/?pushpress=hub'/>
		<item>
		<title>facebook, continuity &amp; persistence</title>
		<link>http://cinemaplay.wordpress.com/2011/03/19/facebook-continuity-persistence/</link>
		<comments>http://cinemaplay.wordpress.com/2011/03/19/facebook-continuity-persistence/#comments</comments>
		<pubDate>Sat, 19 Mar 2011 01:03:54 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[News Updates]]></category>

		<guid isPermaLink="false">http://cinemaplay.wordpress.com/?p=72</guid>
		<description><![CDATA[So about a month and a half into my first facebook project when I suddenly have a startling realization concerning something I&#8217;d never really thought much about before. I&#8217;m talking with one of the other designers about session length problems and it dawns on me that the Facebook experience is almost exclusively continuity driven. Sure a lot [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cinemaplay.wordpress.com&amp;blog=3234447&amp;post=72&amp;subd=cinemaplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://cinemaplay.wordpress.com/2011/03/19/facebook-continuity-persistence/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/c85d694c8c27baaa092b47a60013c9e9?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Void</media:title>
		</media:content>
	</item>
		<item>
		<title>nano what?</title>
		<link>http://cinemaplay.wordpress.com/2011/03/14/nano-what/</link>
		<comments>http://cinemaplay.wordpress.com/2011/03/14/nano-what/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 00:30:47 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[News Updates]]></category>

		<guid isPermaLink="false">http://cinemaplay.wordpress.com/?p=62</guid>
		<description><![CDATA[So i&#8217;ve had the pleasure of mucking about with XNA Studio and XBLA at work on Friday mornings as a part of a pilot project intended to foster more internal IP.  Having seen the headaches that the PS3 platform architecture / SDK causes on another project, I am totally floored by how easy it is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cinemaplay.wordpress.com&amp;blog=3234447&amp;post=62&amp;subd=cinemaplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://cinemaplay.wordpress.com/2011/03/14/nano-what/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/c85d694c8c27baaa092b47a60013c9e9?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Void</media:title>
		</media:content>
	</item>
		<item>
		<title>The specter of social play in children&#8217;s games</title>
		<link>http://cinemaplay.wordpress.com/2010/03/09/the-specter-of-social-play-in-childrens-games/</link>
		<comments>http://cinemaplay.wordpress.com/2010/03/09/the-specter-of-social-play-in-childrens-games/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 14:04:30 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[News Updates]]></category>
		<category><![CDATA[The Designer]]></category>
		<category><![CDATA[The Rules]]></category>

		<guid isPermaLink="false">http://cinemaplay.wordpress.com/?p=45</guid>
		<description><![CDATA[there is a vast amount of possibility for  innovation to occur within the framework of the independent game development scene, but as the barrier to entry for this marketplace drops, the liberalization of our understanding of play is also  proving to be a  double edged sword leading many  to deliver little but empty promises and hyped pseudo-marketing.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cinemaplay.wordpress.com&amp;blog=3234447&amp;post=45&amp;subd=cinemaplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://cinemaplay.wordpress.com/2010/03/09/the-specter-of-social-play-in-childrens-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/c85d694c8c27baaa092b47a60013c9e9?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Void</media:title>
		</media:content>
	</item>
		<item>
		<title>Predictability and expression</title>
		<link>http://cinemaplay.wordpress.com/2010/03/01/predictability-and-expression/</link>
		<comments>http://cinemaplay.wordpress.com/2010/03/01/predictability-and-expression/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 02:53:02 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[The Designer]]></category>
		<category><![CDATA[The Rules]]></category>

		<guid isPermaLink="false">http://cinemaplay.wordpress.com/?p=34</guid>
		<description><![CDATA[I’m genuinely fascinated with people’s perception of what in-game camera work is and what it can or should do. I would even go so far as to say that this has become a bit of an obsession for me since joining the rank and file of active members of the industry. One topic that seems [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cinemaplay.wordpress.com&amp;blog=3234447&amp;post=34&amp;subd=cinemaplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://cinemaplay.wordpress.com/2010/03/01/predictability-and-expression/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/c85d694c8c27baaa092b47a60013c9e9?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Void</media:title>
		</media:content>
	</item>
		<item>
		<title>Update long overdue.</title>
		<link>http://cinemaplay.wordpress.com/2010/02/27/update-long-overdue/</link>
		<comments>http://cinemaplay.wordpress.com/2010/02/27/update-long-overdue/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 04:41:37 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[News Updates]]></category>

		<guid isPermaLink="false">http://cinemaplay.wordpress.com/?p=32</guid>
		<description><![CDATA[After a 10 month hiatus , I&#8217;ll be resurrecting the journal with a slightly more liberalized agenda which is quite likely the result of having  a bit shy of 3 years experience as a professional in the games industry. I&#8217;ll be resuming  life  this weekend with some thoughts  on the usefulness of fostering a supportive [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cinemaplay.wordpress.com&amp;blog=3234447&amp;post=32&amp;subd=cinemaplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://cinemaplay.wordpress.com/2010/02/27/update-long-overdue/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/c85d694c8c27baaa092b47a60013c9e9?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Void</media:title>
		</media:content>
	</item>
		<item>
		<title>Kant, The Beautiful and The Sublime and Herzhog&#8217;s Kaspar Hauser</title>
		<link>http://cinemaplay.wordpress.com/2009/05/15/kant-the-beautiful-and-the-sublime-and-herzhogs-kaspar-hauser/</link>
		<comments>http://cinemaplay.wordpress.com/2009/05/15/kant-the-beautiful-and-the-sublime-and-herzhogs-kaspar-hauser/#comments</comments>
		<pubDate>Fri, 15 May 2009 11:43:51 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Musings in Philosophy]]></category>

		<guid isPermaLink="false">http://cinemaplay.wordpress.com/?p=25</guid>
		<description><![CDATA[I recently visited a gamasutra blog which muses a little on the question of graphic violence in games, and the participation of the player therein.  http://www.gamasutra.com/blogs/StephenDinehart/20090514/1378/On_Murderous_Video_Games.php That blog is a reflection of Stephen Dinehard&#8217;s thoughts on a recent debate in the IGDA Game Design SIG forum regarding violence and bloodshed. From an aesthetic point of view, this is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cinemaplay.wordpress.com&amp;blog=3234447&amp;post=25&amp;subd=cinemaplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://cinemaplay.wordpress.com/2009/05/15/kant-the-beautiful-and-the-sublime-and-herzhogs-kaspar-hauser/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/c85d694c8c27baaa092b47a60013c9e9?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Void</media:title>
		</media:content>
	</item>
		<item>
		<title>Gamasutra.com Article on cutscenes</title>
		<link>http://cinemaplay.wordpress.com/2008/07/05/gamasutracom-article-on-cutscenes/</link>
		<comments>http://cinemaplay.wordpress.com/2008/07/05/gamasutracom-article-on-cutscenes/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 17:38:16 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[News Updates]]></category>

		<guid isPermaLink="false">http://cinemaplay.wordpress.com/?p=13</guid>
		<description><![CDATA[A heavily revised version of the fourth part of my blurb regarding cut scenes can be found on Gamasutra as an opinion piece here.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cinemaplay.wordpress.com&amp;blog=3234447&amp;post=13&amp;subd=cinemaplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://cinemaplay.wordpress.com/2008/07/05/gamasutracom-article-on-cutscenes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/c85d694c8c27baaa092b47a60013c9e9?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Void</media:title>
		</media:content>
	</item>
		<item>
		<title>Part 5 &#8211; Expression vs Narration; The cinematic image in play</title>
		<link>http://cinemaplay.wordpress.com/2008/05/02/part-5-expression-vs-narration-the-cinematic-image-in-play/</link>
		<comments>http://cinemaplay.wordpress.com/2008/05/02/part-5-expression-vs-narration-the-cinematic-image-in-play/#comments</comments>
		<pubDate>Fri, 02 May 2008 14:32:18 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Opposing the Narrative Urge]]></category>
		<category><![CDATA[game aesthetics]]></category>

		<guid isPermaLink="false">http://cinemaplay.wordpress.com/?p=12</guid>
		<description><![CDATA[The next step is to inquire whether we can enter an engagement that is both kinetic and aesthetic The answer, is simply yes. Artwork, animation, music, sound effects &#8211; these all subsidize the pure kinetic function of the interface in order to produce an aesthetically founded experience of the immersive environment. That is, an experience [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cinemaplay.wordpress.com&amp;blog=3234447&amp;post=12&amp;subd=cinemaplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://cinemaplay.wordpress.com/2008/05/02/part-5-expression-vs-narration-the-cinematic-image-in-play/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/c85d694c8c27baaa092b47a60013c9e9?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Void</media:title>
		</media:content>
	</item>
		<item>
		<title>Part 4 &#8211; Play, Aesthetics, Drama and The cut-scene</title>
		<link>http://cinemaplay.wordpress.com/2008/05/02/part-4-play-aesthetics-drama-and-the-cut-scene/</link>
		<comments>http://cinemaplay.wordpress.com/2008/05/02/part-4-play-aesthetics-drama-and-the-cut-scene/#comments</comments>
		<pubDate>Fri, 02 May 2008 13:43:07 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Opposing the Narrative Urge]]></category>

		<guid isPermaLink="false">http://cinemaplay.wordpress.com/?p=11</guid>
		<description><![CDATA[The &#8216;problem&#8217; of the cut scene, at least in so far as it relates to the ongoing debate about interruption of interactivity and narrative exposition, rather than being a problem of functionality, appears instead to be a question about the propriety of decisions made by designers on issues of perspective. As such it is best [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cinemaplay.wordpress.com&amp;blog=3234447&amp;post=11&amp;subd=cinemaplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://cinemaplay.wordpress.com/2008/05/02/part-4-play-aesthetics-drama-and-the-cut-scene/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/c85d694c8c27baaa092b47a60013c9e9?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Void</media:title>
		</media:content>
	</item>
		<item>
		<title>Part 3, Philosophical Presuppositions</title>
		<link>http://cinemaplay.wordpress.com/2008/03/31/part-3-philosophical-presuppositions/</link>
		<comments>http://cinemaplay.wordpress.com/2008/03/31/part-3-philosophical-presuppositions/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 16:43:16 +0000</pubDate>
		<dc:creator>Void</dc:creator>
				<category><![CDATA[Musings in Philosophy]]></category>
		<category><![CDATA[Opposing the Narrative Urge]]></category>

		<guid isPermaLink="false">http://cinemaplay.wordpress.com/?p=10</guid>
		<description><![CDATA[Before I try to address the two main stylistic criticisms, I would first like to put forth the basic philosophical model upon which my ideas are based and the presuppositions with which I view any similarities that ought to govern the development of an aesthetic relationship between these two art-forms. Firstly, we can assume that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cinemaplay.wordpress.com&amp;blog=3234447&amp;post=10&amp;subd=cinemaplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://cinemaplay.wordpress.com/2008/03/31/part-3-philosophical-presuppositions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/c85d694c8c27baaa092b47a60013c9e9?s=96&#38;d=identicon&#38;r=G" medium="image">
			<media:title type="html">Void</media:title>
		</media:content>
	</item>
	</channel>
</rss>
