nano what?

So i’ve had the pleasure of mucking about with XNA Studio and XBLA at work on Friday mornings as a part of a pilot project intended to foster more internal IP.  Having seen the headaches that the PS3 platform architecture / SDK causes on another project, I am totally floored by how easy it is to get a build up and running on an xbox – a retail xbox at that. In fact, having a non-broken build means you’re about 30 seconds away from playing it on your console. It’s almost enough to make you cry.

Which begs the question..

In 2011, why the hell isn’t this the norm?

Why do  platform creators still require devs to jump through insane loops just to get packages running on their system?

I guess that’s part of the reason why (publishing nonsense aside) the scene is so healthy on the 360 and why PSN and Wii are still playing catch-up.

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~ by Void on March 14, 2011.

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