Update long overdue.
After a 10 month hiatus , I’ll be resurrecting the journal with a slightly more liberalized agenda which is quite likely the result of having a bit shy of 3 years experience as a professional in the games industry.
I’ll be resuming life this weekend with some thoughts on the usefulness of fostering a supportive environment for expressive camera work in games.
The first article I’ll be posting is intended to serve as a kind of a retrospective on some of the attitudes I’ve encountered in my every day work and an explanation of the ways we should try to stay sensitive to various aesthetic concerns that, at least for me arise from the rich culture of film.
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